Higher Order Thinking Skills and Serious Games for Learning
Bloom’s Taxonomy, first developed by educational psychologist Benjamin Bloom, categories students’ intellectual activities along a scale from lower order to higher order thinking skills. Teachers are encouraged to develop learning experiences that enable students to engage in higher order activities that will promote deeper, more conceptual learning.
Higher Order Thinking
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering
Lower Order Thinking
Steve Jobs and teams of scientists, engineers, and inventors at Apple famously started thinking about new projects at the bottom of the lower order thinking skills scale and then through rounds of designing and experimenting created Mac computers as well as iPod, iPhone, and iPad technologies.
Questions:
In this activity, evaluate digital games for learning using Bloom’s Taxonomy by completing the following steps:
Choose one game from the Games for Change website (Links to an external site.) (some are just previews or overviews) or from other websites or games that students have identified as serious games for learning.
You can watch a video, read through the previews, or play the game itself.
Describe the thinking skills (Bloom’s Taxonomy) in the game. Be specific about which characteristics of the game encouraged which thinking skills by game players.
How having technology resources such as a tablet or a laptop computer to use with serious learning games might change the educational experience for teachers and students?
Please remember to review the rubric, use correct Grammar and you must meet 200 words total (minimum).
THIS IS FOR A EARLY CHILDHOOD EDUCATION CLASS