{"id":107480,"date":"2022-12-24T22:04:02","date_gmt":"2022-12-24T22:04:02","guid":{"rendered":"https:\/\/papersspot.com\/blog\/2022\/12\/24\/memory-and-video-games-green-c-s-bavelier-d-2012-learning\/"},"modified":"2022-12-24T22:04:02","modified_gmt":"2022-12-24T22:04:02","slug":"memory-and-video-games-green-c-s-bavelier-d-2012-learning","status":"publish","type":"post","link":"https:\/\/papersspot.com\/blog\/2022\/12\/24\/memory-and-video-games-green-c-s-bavelier-d-2012-learning\/","title":{"rendered":"Memory and Video Games Green, C. S., &amp; Bavelier, D. (2012). Learning,"},"content":{"rendered":"<p>Memory and Video Games<\/p>\n<p> Green, C. S., &amp; Bavelier, D. (2012). Learning, Attentional Control, and Action Video Games. <\/p>\n<p> Current Biology, 22(6), R197-R206. doi: https:\/\/doi.org\/10.1016\/j.cub.2012.02.012<\/p>\n<p> Talk about the Green and Bavelier paper first and then the Boot and Kramer paper after, followed by the two experiments. All these papers seem to talk about memory and other cognitive functions like attention. Make sure to focus on memory as much as possible when discussing these papers to stay focused.<\/p>\n<p> Abstract: While humans have an incredible capacity to acquire new skills and alter their behavior as a result of experience, enhancements in performance are typically narrowly restricted to the parameters of the training environment, with little evidence of generalization to different, even seemingly highly related, tasks. Such specificity is a major obstacle for the development of many real-world training or rehabilitation paradigms, which necessarily seek to promote more general learning. In contrast to these typical findings, research over the past decade has shown that training on \u2018action video games\u2019 produces learning that transfers well beyond the training task. This has led to substantial interest among those interested in rehabilitation, for instance, after stroke or to treat amblyopia, or training for various precision-demanding jobs, for instance, endoscopic surgery or piloting unmanned aerial drones. Although the predominant focus of the field has been on outlining the breadth of possible action-game-related enhancements, recent work has concentrated on uncovering the mechanisms that underlie these changes, an important first step towards the goal of designing and using video games for more definite purposes. Game playing may not convey an immediate advantage on new tasks (increased performance from the very first trial), but rather the true effect of action video game playing may be to enhance the ability to learn new tasks. Such a mechanism may serve as a signature of training regimens that are likely to produce transfer of learning.<\/p>\n<p> Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., &amp; Gratton, G. (2008). The effects of <\/p>\n<p> video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387\u2013398. doi: https:\/\/doi.org\/10.1016\/j.actpsy.2008.09.005 <\/p>\n<p> Abstract: Expert video game players often outperform non-players on measures of basic attention and performance. Such differences might result from exposure to video games, or they might reflect other group differences between those people who do or do not play video games. Recent research has suggested a causal relationship between playing action video games and improvements in a variety of visual and attentional skills (e.g., [Green, C. S., &amp; Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534\u2013537]). The current research sought to replicate and extend these results by examining both expert\/non-gamer differences and the effects of video game playing on tasks tapping a wider range of cognitive abilities, including attention, memory, and executive control. Non-gamers played 20+ h of an action video game, a puzzle game, or a real-time strategy game. Maybe you can describe\u00a0if any of these are 2 or 3D games to connect to the\u00a0Clemenson et al. paper. Expert gamers and non-gamers differed on a number of basic cognitive skills: experts could track objects moving at greater speeds, better detected changes to objects stored in visual short-term memory, switched more quickly from one task to another, and mentally rotated objects more efficiently. Notice what types of memory are talked about IN COMMON among all four papers and focus on that type of memory. Otherwise, you&#8217;ll be mixing different forms of memory like recognition and working memory in your lit review. If you&#8217;d like to talk about different forms of memory, split them into separate paragraphs, and say which form&#8217;s being discussed and how it relates to the others. If you&#8217;d like to use other papers besides these, look up Susanne Jaeggi and Aaron Seitz who research working memory\u00a0training. Strikingly, extensive video game practice did not substantially enhance performance for non-gamers on most cognitive tasks, although they did improve somewhat in mental rotation performance. Our results suggest that at least some differences between video game experts and non-gamers in basic cognitive performance result either from far more extensive video game experience or from pre-existing group differences in abilities that result in a self-selection effect.<\/p>\n<p> Clemenson, G. D., &amp; Stark, C. E. (2015). Virtual environmental enrichment through video games <\/p>\n<p> improves hippocampal-associated memory. Journal of Neuroscience, 35(49), 16116-16125. doi:https:\/\/doi.org\/10.1523\/JNEUROSCI.2580-15.2015<\/p>\n<p> Abstract: The positive effects of environmental enrichment and their neural bases have been studied extensively in rodent (van Praag et al., 2000). For example, simply modifying an animal&#8217;s living environment to promote sensory stimulation can lead to (but is not limited to) enhancements in hippocampal cognition and neuroplasticity and can alleviate hippocampal cognitive deficits associated with neurodegenerative diseases and aging. We are interested in whether these manipulations that successfully enhance cognition (or mitigate cognitive decline) have similar influences on humans. Although there are many \u201cenriching\u201d aspects to daily life, we are constantly adapting to new experiences and situations within our own environment on a daily basis. Here, we hypothesize that the exploration of the vast and visually stimulating virtual environments within video games is a human correlate of environmental enrichment. We show that video gamers who specifically favor complex 3D video games performed better on a demanding recognition memory task that assesses participants&#8217; ability to discriminate highly similar lure items from repeated items. In addition, after 2 weeks of training on the 3D video game Super Mario 3D World, naive video gamers showed improved mnemonic discrimination ability and improvements on a virtual water maze task. Two control conditions (passive and training in a 2D game, Angry Birds), showed no such improvements. Furthermore, individual performance in both hippocampal-associated behaviors correlated with performance in Super Mario but not Angry Birds, suggesting that how individuals explored the virtual environment may influence hippocampal behavior.<\/p>\n<p> Boot, W. R., &amp; Kramer, A. F. (2014). The brain-games conundrum: does cognitive <\/p>\n<p> training really sharpen the mind? Cerebrum: the Dana forum on brain <\/p>\n<p> science, 2014, 15. https:\/\/www.ncbi.nlm.nih.gov\/pmc\/articles\/PMC4445580\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Memory and Video Games Green, C. S., &amp; Bavelier, D. (2012). Learning, Attentional Control, and Action Video Games. Current Biology, 22(6), R197-R206. doi: https:\/\/doi.org\/10.1016\/j.cub.2012.02.012 Talk about the Green and Bavelier paper first and then the Boot and Kramer paper after, followed by the two experiments. All these papers seem to talk about memory and other [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[10],"class_list":["post-107480","post","type-post","status-publish","format-standard","hentry","category-research-paper-writing","tag-writing"],"_links":{"self":[{"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/posts\/107480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/comments?post=107480"}],"version-history":[{"count":0,"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/posts\/107480\/revisions"}],"wp:attachment":[{"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/media?parent=107480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/categories?post=107480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/papersspot.com\/blog\/wp-json\/wp\/v2\/tags?post=107480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}